This
course focuses on student created projects. With GrassRoots and other similar
projects, students are afforded the opportunity to create mini-Web sites
on selected themes and topics. It is not only this final project or product
that should be evaluated, but more importantly, the whole process involved
in planning, designing and creating it. Just as you would mark a mathematical
formula, the various steps in these projects need to be assessed as well.
The basic waterfall model for production
has been around for many years. With it, there is a seemingly linear sequence
of events:
FEASIBILITY
> ANALYSIS > DESIGN > IMPLEMENTATION
> EVALUATION
In reality though, many projects, including
student-based information communication technology projects, may have many
intermediate steps, and can go through many iterations, causing the process
to be very non-linear in nature. In other words, students may test out
concepts by playing around with them or actually implementing them, then
go back to an earlier phase to improve upon them with new found ideas and/or
skills. There should be lots of flexibility allowed, but students must
also realize that there is a basic game plan.
There should be a breakdown of marks for
each phase of the project along with clear expectations of what is required
by students (i.e. – rubric). These phases can also serve as milestones
for self, peer or teacher assessment.
Problem-solving projects incorporating
the Internet or World Wide Web help students to develop higher level thinking
skills while using technology in meaningful ways. You should present your
students with motivating, genuine problems or open-ended real life problems
to which solutions and answers are not easily found. These problems will
afford students the opportunity to make choices in inventing or creating
answers and solutions with and through technology. |
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Planning Checklist
Encourage
the development of higher level thinking skills through opportunities for
brainstorming, cooperation and collaboration.
Suggest appropriate topics or themes that are curriculum based, and when
possible, authentic.
Get students to thoroughly analyze the topic and their selected audience(s).
Suggest ways for students to organize their ideas (i.e. - mind maps).
Suggest a variety of resources for gathering ideas and various types of
information.
Encourage the formation of project teams when possible, with appropriately
assigned roles for each team member.
Clearly
state student expectations through rubrics or other means.
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